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Category Archives: Beautiful Games

Beautiful Games….

Heya folks,

As many of you have already noticed, the Tak kickstarter has been fulfilled.

(Dear Andrew, I’d like you to be the official Tak spokesmodel. And I’m not just saying that because you’re way *way* pretty. It’s because your presentation here is absolutely flawless.)

The vast majority of you who backed the kickstarter have your goodies now. And while a few of you might not yet, that’s mostly due to international shipping, or because some people never answered their Kickstarter surveys. (Imagine me giving you a disappointed-but-still-loving dad look here.)

But yeah. The big news is that games have been showing up at people’s houses for months. It’s exciting for me to see people finally getting to have their own copies. And not just playing it, but really kinda loving it.

Not only have folks been playing it, but they’ve been taking it out in public, showing it off, and making friends….

There’s been some very nice photography done, as well as some political commentary.

This was one of the more pleasantly surprising tweets I saw from fellow author Sabba Tahir.

I’d always assumed that Oot (age 7) would be too young to play. But hearing that Sabba’s kid and others had been successfully learning the game, I thought I thought I’d try him out…

20170218_172812

We started on the 3×3 and he eagerly moved up into a 4×4 game. Then he wanted to play the 5×5….

Everything said, he took to it pretty well. He’s no mastermind, but… well… neither am I. And he won fair and square one game when I wasn’t paying proper attention.

Most importantly though, we had a good time. And I’m looking forward to playing more with him in the future.

In terms of games being shipped out, we haven’t just fulfilled the kickstarter. We’ve also completed shipping out all the pre-orders people placed in The Tinker’s Packs. That means that as of now you can order the base game, cloth or wooden boards, the Tavern set, and all the other Tak Swag over in The Tinker’s Packs. Not only will we ship it out to you straightaway, but you can sleep soundly at night knowing that all the proceeds go to charity.

Companion_Book_For_Real-real_1024x1024(I have to say, the companion book turned out pretty nice as well.)

If you’ve been enjoying Tak, feel free to share your pictures and stories in the comments below. You can also review the game on BoardGameGeek. It’s the biggest game review website out there, so a good rating there will do a lot to help get the word about Tak out to people.

Last but not least, Tak has already been nominated for a Golden Geek award for 2016. So if you’re a frequent user of BoardGameGeek, you can head on over and vote for it in the 2-player category.

So… yeah. I’m glad you guys have been enjoying it. And if you missed out on the Kickstarter, feel free to swing by the Tinker’s Packs and pick one up. Or more than that. Don’t worry. I won’t judge.

pat

Also posted in Oot, The Tinker's Packs | By Pat35 Responses

Cardboard, Malibu, and News about Tak

Hey there Everyone,

Today I was planning on sharing some of the adventures I had at San Diego Comic Con. I was going to talk about my first year as an official Guest of Honor there, include links to videos of some of my panels, and maybe even fess up to the fact that I drank some rum and did a *little* bit of drunken tweeting.

My standee(Also? My very first Standee. Cartoonified by Nate Taylor.)

But other news takes precedence over a chatting about how I goofed off at a convention. We have some info about Tak, and I owe it to y’all to give you details as soon as possible here on the blog. I wanted to be sure you heard it from me at the same time as James sends out an update over at the Kickstarter.

As many of you know, (because you backed it) we recently ran a kickstarter for Tak.

What you might not know is that James and I had been working together on the project for more than two years before the kickstarter ever launched. We talked about concept. We discussed the shape the kickstarter would take. James playtested the game exhaustively. And we spent a long time bringing together all the things required to make not just the *idea* of a game, but the game itself. We needed art. Boxes. Wooden pieces. Linen Boards. Wooden boards. Different wooden boards. Little baggies. Design for capstones. A printer for the book. Illustrations. Prototypes. Quotes. Etc etc etc.

There’s a ton of little things that go into making a game. And that’s not even counting logistical stuff like warehouses to store stuff, packaging and transporting all the pieces, assembling the game…

And then you haven’t even started the process of fulfilling everyone’s orders. All the picking, packaging and shipping that involves….

kvothe___bast_by_cerseidm-d9s2oyq(No. Not that kind of shipping. The other kind.)

Simply said, there’s a lot of moving parts to make something like this work.

So for months before the kickstarter, we were getting quotes, making prototypes, finding printers and shapers and makers who could turn Tak from a beautiful daydream into a beautiful game. Then we crossed our fingers, pulled the trigger, and hoped y’all would want to be a part of it.

Then this happened.

TakFinal

When I say that we weren’t expecting this level of success, I’m not being midwestern or modest. Yeah, I was pretty sure we’d hit $50,000 without much trouble. But my realistic expectation was that we’d hit something between $250,000 and $500,000. Hell, the contract James and I wrote up between the two of us, didn’t even include terms for anything higher than $700K.

Because of your enthusiasm, we blew the doors off the kickstarter. But some types of success are problematic. There’s a big difference in producing 5000 games, and producing 20,000 games. The scaling breaks down at a certain point.

Recently, we found our wooden piece manufacturer wasn’t prepared for an order of this size. And this isn’t a podunk guy in his garage, either. We’re talking about a professional woodworking facility here. But even though they’re pros, they don’t have an infinite amount of space. The wood has to be bought, dried, stored, milled, and finished. There are a finite number of hands and machines that they can use to perform these tasks.

Early on, James and I agreed that we wanted to produce things here in the US. We didn’t want them made cheap in China in sweatshop conditions. We wanted well-made, craftsman wooden pieces made in a shop that follows good safety regulation and and pays their people a decent living wage. Because of that, we had to accept that things would cost a little more, and take a little longer….

But then the kickstarter pretty much doubled our absolute best case-scenario…

Anyway, I’m sure you can see where I’m going with this. Like so like many other hugely successful Kickstarter campaigns, Tak is going to ship a little late.

And I am so sorry about that. I thought we were pretty much bulletproof. We planned our best plan. We padded our schedule. Even so, we’re going to be late.

The good news is that it looks like we’re only going to be shipping about a month late, which isn’t bad for a kickstarter that raised more than 20 times its original goal. To say nothing of the fact that if you’re a fan of my books, a month is barely even a blip on the Rothfuss Late-o-Meter.

Gech. I just made myself sad with that joke. Again. I’m sorry. I hate disappointing y’all.

The first batch of pieces will be finished the first week of November. After that, the games must be assembled (at the board game plant) and shipped twice (once to the warehouse, and then to you). Which means that our earliest date to begin shipping these rewards will be mid-December.

Most of the other perks we’re making are on schedule or ahead of schedule. But we didn’t collect enough money for shipping to pay for sending everything out separately. With one exception.

DBox5

Devi’s Box and Devi’s Board are still scheduled to ship on time. (Either if you ordered them in the kickstarter directly, or if you upgraded to them in the Pledge Manager.) The reason is that Wormwood is making their own pieces for their board, so they aren’t affected by this production delay. And we always planned on those boards being shipped directly from Wyrmwood Gaming, so the shipping cost was already factored into that item’s price.

And since I’ve mentioned the Pledge Manager, please note that the deadline to update your information and/or upgrade your order is August 5th (about a week away). Not only will that be your last chance to order the kickstarter exclusive stuff, but he more people who complete the pledge manager, the smoother the fulfillment process will go. So if you haven’t gone in and done that yet, please consider doing so.

James has written his own update over on the kickstarter here. So if you’re looking for more info, or if you have questions, head on over there.

Later all,

pat

Also posted in appearances, Nathan Taylor | By Pat23 Responses

Acquisitions Inc: The Web Series

The problem with taking a break from the blog, is that the longer I stay way, the more I feel like I need to write something really good when I come back. I feel like I need to make some big announcement or tell some sort of touching story or something like that.

But here’s the problem: writing something good usually takes a lot of time and energy. And I usually taking a break from the blog because I’m too busy, or exhausted. Or both.

So I’m lowering the bar here. Just letting you know about something that might not be on your radar…

Months ago, I went out to Seattle and spent a couple days playing D&D with the Acquisitions Inc folks. It was a nice break from my life. I don’t get to game much any more.

Anyway, they filmed it, edited it up, and have been releasing episodes for a while now.

Like this one:

Honestly, even if you don’t watch the episode, you should at least watch the intro. Kris Straub is a damn demented genius.

The good news is, because I’m mentioning this pretty late in the game, there’s already a bunch of episodes out, so you don’t have to wait forever in between them.

Episode 3 has a pretty great preview:

I’m pretty proud of that.

And it wasn’t just on their website. It’s the YouTube preview. It’s everywhere.

Acquisitions inc preview2

(Yeah. Good luck sleeping tonight.)

Anyway, if you’re into D&D and are looking for something to binge, you can find all the episodes here. There were some pretty great moments.

Have fun…

pat

Also posted in gaming | By Pat16 Responses

A Beautiful Game II: Kisses, Blood, and Lavender

So, for those of you who missed the first announcement I made on the blog a couple weeks ago, we’re a little more than halfway through the Tak Kickstarter.

TakFPBanner1

As I write this, nearly 6000 people have joined up with us to produce a game that previously existed only as shape and shadow in my head. Over the last couple weeks, we’ve raised more than $550,000, and that is strange and wonderful to me.

As the kickstarter gets bigger and bigger, we have more and more resources available to add and improve things. And as a result, there have been a lot of additions to the kickstarter over the last couple weeks. Too many for me to go over here, especially as they’re all covered in perfect detail in the updates on the kickstarter page itself.

But there are a few things that I’m especially excited about. Things that, much to my delight, make this beautiful game even more beautiful. I can’t help but show them off to you….

*     *    *

Let me tell you a true story. And yes, I know that all stories are true. But this story is a little extra true, because it really happened.

I’m in LA right now (typing this update in a hotel room). Earlier today, I met up with Clint Evans to hang out a bit and chat. At some point, the subject of Tak came up. I mentioned I had a prototype set in my bag, and before too long, we were playing a game in the hotel bar.

(Actual footage.)

At one point the waitress comes over to bring us some drinks. She asks what we’re doing. We say we’re playing a game. What’s it called? Tak.

Then she says, “It’s really beautiful. I mean aesthetically. I just like looking at it.”

And I beam like a proud father. “Thank you,” I said. “We worked really hard on that.”

Part of what made the game we were playing a little extra beautiful is the fact that I had a early prototype of the wooden board with me.

WoodBoard2(We’re calling it the Arcanist’s board.)

It’s a little silly how much I love this board. You might think it’s because it’s pretty. (And it *is* pretty) But for me the real appeal to it is how it *sounds.* When you put one of the wooden pieces down on the wooden board, it makes the most *marvelous* sound. It’s the auditory equivalent of being given a sharp, sweet, kiss.

I’m not saying the basic game isn’t lovely. It is. What’s more, the boards in the boxed game will have levels of graphic coolness in them this wooden board simply can’t match. I love them both for different reasons.

But seriously. The sound of wood on wood. It’s like being kissed.

*     *     *

Lastly, here’s something that we really weren’t sure we were going to be able to do at all until just a coupe weeks ago.

Devi's Box1A complete wooden collector’s set of the game. The cover/board is be two-sided, so you can play in whichever way you feel is the most beautiful….

Devi's Box2It’s made primarily of walnut and maple. I say primarily because that reddish wood you see in the diamonds and on the border of the board? That’s called bloodwood.

Also? One of the sets of pieces is made out of bloodwood.

Devi's Box3

Which is only appropriate. As this is Devi’s Tak set.

James and I have been trying to figure out a way to make a posh, all-wooden box set for a long while. Something you’d be proud to have on display. Something that was a joy to touch. But up until now, every prototype we saw was either shoddy, clunky, or would have ended up costing more than a thousand dollars…

But much to our delight, the folks from Wyrmwood came in and knocked it out of the park. This is the most attractive prototype I’ve seen so far, and while it is spendy, the lovely folks at Wyrmwood have worked with us so that we can make it available in the kickstarter for less than half of what some of our previous options were.

devi's box pieces(I’d never even heard of Bloodwood before. Isn’t it gorgeous?)

We’re still finalizing certain elements of the design, including the piece shapes and the capstones. This is mostly for me, because if we’re saying this is Devi’s set, I need to make sure all the details are perfect. But the folks at Wyrmwood have been amazing so far. (Hell, they’ve already figured out a way to make the set smell slightly of lavender.)

So yeah. This prototype is already amazing, and the finished version will be as perfect as I can make it. But because the clock is ticking on the kickstarter, James and I decided to pull the trigger on this set and make it available for people to buy sooner rather than later.

And part of the reason for that is:

  • Fair Warning: Devi’s set will only be available through the kickstarter. So if you want it, you’ll need to pick it up by during the campaign, or early on when finalizing your kickstarter order.

You can find more details about Devi’s set and other cool things over on the kickstarter page.

Later Space Cowboys,

pat

Also posted in cool news, cool things, gaming | By Pat36 Responses

A Beautiful Game

This probably won’t come as a surprise to many of you, but I’m a geek for video games. Computer games in particular.

What you might not know is how deep my roots go: I’ve been playing computer games for 33 years. Since 1982. Since I was nine years old.

To give you a frame of reference, the first game I played was entirely text. Which is a good thing, because the computer I played it on didn’t have a hard drive. I learned to type playing those early Infocom games, and played some of them for *years* before finally solving them.

398361-zork-ii-the-wizard-of-frobozz-dos-screenshot-it-is-pitch-black

Long before I ever tried to write a book, I tried to write a computer game. It had puzzles and monsters, and I wrote it in the only programming language I knew: basic. By the time I gave up on the project, the printout of the program was over 32 feet long.

Later on I played King’s Quest, Populous, Alone in the Dark…. But eventually I found Fallout and Fallout 2. They became the  yardstick I use as an example of how good a game can be.

There have been a lot of games I’ve wanted to play these past two years. Bioshock Infinite. Witcher 3. Dragon Age. Borderlands…. So many games I wanted to try. But I didn’t play any of them. I had writing to do, and Worldbuilders to oversee, and a new baby. Contracts to read. Foreign translations to assist with. I had to give up something, so I gave up the games.

This is to give you some context so you can realize how big a deal it was when I heard Fallout 4 was being released. I marked it on my calendar. I watched the trailers. I had someone build me a new computer so I could play it, because my current compy is about 8 years old….

Then I realized Fallout was coming out on November 10th. The same day I was scheduled to drive down to Milwaukee and interview Joseph Fink and Jeffrey Craynor as part of their Welcome to Night Vale book tour.

Even worse, Worldbuilder’s was starting its Big Yearly Fundraiser on November 9th. It happens every year around this time: My team and I rally the geek community to raise money for Heifer International. It’s a lot of fun, and aver the last several years, we’ve raised more than $3,500,000 dollars.

But it’s a lot of work. Every day we post up blogs full of books and games that we give away lottery-style to donors. Thousands of books and games supplied by publishers and authors. We launch dozens of auctions. We shoot video, post stretch goals, do AMA’s. And offer up new items in our online store.

In short, Fallout was dropping at the most insanely busy time of my year.

*     *     *

There’s another part of my life I’m guessing many of you already know about. But for those of you who don’t follow me much on social media…

douche

(I wish it had been hard for me to find this example, but it wasn’t.)

It happens anywhere I have an online presence.

reviews

That’s a comment on a review I wrote on Goodreads. I’d shared a story about reading to my boys.

Tweet bitching

The moral of the story is that there are a lot of people who are really interested in reading book 3. And while I appreciate their sentiment, the way they express this desire… well… It’s exhausting at best.

Now this isn’t the only thing that happens to me online. Far from it. A lot of folks are amazingly kind and graceful.

Many of them step up to defend me from the abuse I’ve shown above:

Book Three - Shut the fuck up

So here’s some truths I think are fairly self-evident.

  • I want to play Fallout 4. And I deserve to play a game every once in a while.
  • I understand a lot of you are impatient for book three. (So am I, honestly.)
  • We *are* in the middle of the Worldbuilders fundraiser.

So here’s what we’re going to do. We’re going to have some fun with this. I have a supervillain-esque delight in certain types of gambling. So I’m going to put precious gaming time on the line for the good of the fundraiser.

As of now, anyone who donates to Worldbuilders gets to vote on what I do with this precious time I’ve set aside for gaming.

Behold: The Pat-o-Meter.

If you’re frothing at the mouth for book 3, this is your chance. In this limited time offer, I’m willing to let you have a say in how I spend my personal time if you’re willing to help us make the world a better place.

When you donate, you’ll see this option:

patchoice

(Pick whatever one your heart desires. Seriously.)

Every day at 4:00 CST, we’ll tally the donations. And if people have ponied up and demanded I write more of book 3, I’ll give up my gaming time and put in another three hours above and beyond my normal writing time for the day.

What’s more, I’ll stream my writing session on Twitch.

If the will of the people is that I play Fallout 4, I’ll do a live stream of that instead. Since I haven’t gamed in a while, I expect the result will either be the live stream equivalent of riding a unicorn made entirely of orgasms. Or, if my mad skillz have atrophied, it might be an embarrassing train wreck as I’m endlessly killed by rats in the basement of whatever inn we start the adventure in.

Either way, I will have my snark turned up to eleven, so it’s bound to be a good time.

As an extra bonus, every day the Worldbuilders team will pull a random winner out of that day’s donors. (We’ll work it the same way we do the main lottery, where every 10 bucks you contribute gives you a chance to win the cool thing.) So even if your team doesn’t win, you have a chance to get something cool. These items will be specific to my books, and they’ll mostly be stuff you can’t buy in the store because I’ve only hoarded a few of them.

20151112_034435b

(Your donation will still enter you into the main prize lottery, too.)

You’ll be able to watch the live stream on my newly forged Twitch channel: twitch.tv/PatrickRothfuss. I’ll start at 4:00 pm CST every night. If you don’t want to constantly be peeking at the widget, you can follow @FalloutVsBook3 on Twitter to see which side is currently winning….

We’re starting today (Thursday) and we’ll do this for two weeks. If folks enjoy it, maybe we’ll extend it all the way through the end of the fundraiser….

I’m going to be honest with you. I only had this idea a couple days ago, and until today, I wasn’t sure if we were actually going to be able to pull it off. As a result, we’re kinda making this up as we go along. (As you can see, above, we haven’t figured out a way to automate the widget, so the Worldbuilders team is having to update it manually.)

Because of this, we might tweak a few details as we move forward. Fair warning.

But no matter which team wins, I win. Either I get to play the game I love, or I get closer to moving book three off my back. This will be an interesting social experiment, I’m genuinely curious as to what will happen.

And no matter what, it will be a beautiful game.

pat

P.S. If you don’t know anything about Worldbuilders. Here’s a link to the blog where I explain everything in some detail. Here’s a link to the auctions we’re currently running.

And here’s a link to the page where you can donate and case your vote.

Also posted in Acts of Whimsy, Worldbuilders 2015 | By Pat239 Responses

Being Evil

Tonight, I was playing in the living room with my girlfriend (Sarah) my oldest son (codename Oot: age 5.5) and my youngest son (codename Cutie Snoo, age 1.5)

It wasn’t anything fancy. Nothing organized. I’d just come back from recording this week’s podcast with Max Temkin, and rather than head upstairs to do more e-mail, as I am wont to do, I decided to stay downstairs and play with the kids.

A large part of this is because my Cutie is at a magical age. 18 months is pretty awesome. After a bit of a hiatus, he’s saying da-da again, and it pulls at my heart.

Those of you without kids might have trouble understanding how enthusiastic an 18 month-old can be. Let me explain.

You know how excited a dog can get when you’ve been away for a couple hours? (Or let’s be honest, when you’ve just left the room for a couple minutes). At 18 months, my little boy has that level of enthusiasm. He runs up to me, his face all lit up, grinning, his legs doing that straight up-and-down stomping walk that’s the closest he can get to a run.

And all the time he’s saying “da-da-da-da-da-da!”

So yeah. It’s pretty fucking amazing. I’m not going to lie.

Anyway, I’m hanging out with my family, and Oot walks up to Sarah and says, “I’m so… thirsty! Can you please… get me… a drink of water?”

His performance makes it clear that he is about to die from thirst. People in the desert don’t have it this bad. He’s really going full Shatner in his performance.

Sarah starts to get up to get him a drink of water. She does this because she loves him.

Sarah and Oot

(Exhibit A)

“You know where the water is,” I say to Oot. “You can get yourself a drink. You’re a very grown-up child.”

I say this because I love him too. Sarah and exhibit our love in different ways. She wants him to be happy now. I want him to be happy in the future, and part of that is making sure he’s self-reliant.

Plus he’s five. If we were living in the wild, he’d be hunting and cooking birds on his own. So yeah. He can get his own drink of water.

But here’s the thing, it’s a little late at night. The kitchen is on the other side of the house. It’s a whole, like, 50 feet away. And it’s late in the evening, so that part of the house is kinda dim.

And he’s five, so he’s a little scared of being alone, and of the dark.

“Will you come with me?” he asks.

This is a familiar dance. We want him to do things for himself. He wants company. We want him to be brave. He wants to feel safe.

Nobody’s wrong here. We all want good things. But they’re in conflict.

“You can do it,” I say. “I know you can.” (Don’t get me wrong here. I’m not some muy mas macho monster. If it was fully dark in there, I’d work with him. But it’s not. He can handle it. He has before. It’s good practice for him.

I’ll tell you a story,” Sarah says.

This is a compromise we use sometimes. If he hears our voices, he knows he’s not alone. So one of us will tell him a story, and it will help him go somewhere in the house when he’s a little spooked.

“I’ll tell you a story,” I say.

“I want mom to do it,” he says, moving toward the baby gate that leads into the dining room.

He’s on to me.

Once there was a little boy who really liked candy,” Sarah says. “So he decided to go exploring.

I’m going to be honest here, Sarah’s narrative structure isn’t the best. Her themes can be kinda muddy sometimes, and, truthfully, her stories are often really lacking in terms of the Aristotelian unities. But even so, I know she’s up for this. Two minutes of story will get Oot into the kitchen and back. I watch as he opens the gate then turns on the light to the dining room. Out of our line of sight. Out of his line of sight. He’s gone.

So one day he walked out into the the backyard and he found–

A Thousand Angry Ghosts!” I say. I don’t yell it. But I say it in a really loud voice. My phantom of the opera voice. I project from my diaphragm.

And from the other room, comes a high, piercing scream. It lasts for a full two seconds.

Then Oot comes running back into the living room.

You’re going to have to trust me on this, it was *super* funny. Sarah will back me up on this.

You see, most days, I’m a good dad.

Other days, I’m an AWESOME dad.

Stay tuned, everyone. Soon we’ll have bedtime stories.

Seriously,

pat

Also posted in babies, Because I Love, Cutie Snoo, Oot, podcasts, Sarah | By Pat26 Responses

A Guy Game

Today Oot came up to me and asked me if I’d like to play a game.

“What kind of a game?” I asked him.

“Oh you know,” he explains, sounding very matter-of-fact. “A guy game. Because we’re both guys.”

20140922_162944

I hear this, and I sigh a little inside. We’ve tried really hard to keep the gender stereotype stuff away from him. I don’t want him to think that trucks are for boys and dolls are for girls. That boys are tough and girls are delicate. When I tell him stories, the heroes win because they’re clever instead of being strong, and sometimes it’s the prince that needs rescuing, not the princess.

But I can’t watch every piece of media before he does. Or every book before he reads it. Besides, this stuff is insidious. It’s everywhere. And I know that despite my best intentions I sometimes tend to reinforce stereotypes without meaning to.

It’s like trying to keep dust out of your house. You can do a lot, but ultimately, *you* are one of the main reasons there’s dust. You track it in on your clothes without knowing it. And even if you somehow managed to avoid that, you’d still shed skin cells. Even if you don’t want to. This constant, low-grade sexism is everywhere. It sneaks in.

But they can’t all be learning experiences. Sometimes you just want to play a game with your kid. Sometimes you watch The Princess Bride because you love it, and it’s a really great movie even though there is only one woman in it, and Buttercup is pretty much the epitome of a useless trophy damsel.

Sometimes you’re going to lose a little. That’s the way of things. It stings, but all I can do is try my best and hope he grows up having internalized less of this cultural bullshit than me. Then he won’t have to work so hard to be a halfway decent human being.

Then, years from now when he has kids, he can help them be even better than he is. And so on. I might lose a battle here and there, but I’m taking the long view. I’m aiming to win the war.

So it’s okay. We’ll play a guy game.

“What sort of guy game would you like to play?” I ask him.

“Well,” he says. “Maybe me and you could play a game where we make a house.”

I’m okay with that. It’s a good game. I did a lot of construction projects with my dad when I was little. At least it’s not killing-things game. It’s a making-things game. I’ll take what I can get.

So we go into the room and he explains the game to me. We’re dragons, and we’re making a house. In the house we’re going to make a nest. And in the nest we have some eggs. Our job is to take care of the eggs, keep them warm and safe until they hatch.

After they hatch, we’ll take care of the baby dragons. We’ll bring them food to eat and toys and soft things to cuddle up with.

You know. A guy game. Because we’re both guys.

Some days you lose despite your best efforts. Some days you win without even trying.

Be good everyone,

pat

Also posted in Achievement Unlocked!, Because I Love, Oot | By Pat84 Responses
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