As I write this, there are less than two days remaining to the Torment Kickstarter I mentioned a couple weeks back on the blog…
I hope you’ll forgive me for bringing it up again, but I’m a little excited about the project. Plus the clock is ticking, and a few things have happened since my original post.
Actually, a LOT of things have happened, but I’ll just hit the high points here…
First I want to thank everyone that stormed over to the Torment Kickstarter and signed up. The folks running the show tell me that the day I announced my involvement and posted up my blog was the second biggest day of the kickstarter so far.
I can’t thank you enough for that. It’s not often I get to look cool, but you guys made me look cool.
Also, your comments in that blog were delightfully supportive and encouraging. A few were kind enough to make me weepy.
So… yeah. Thanks for being lovely humans. And double thanks for proving that the internet is peopled with something *other* than wankers, whiners, and people that type “first.”
2. The Stretch Goal
The kickstarter has flown past 3.25 million, which means I’m officially going to be helping write a piece of the game.
After I was officially part of the team, I started to think about what I was going to write. And my thoughts kept coming back to what I really liked about some of those older games. Specifically, the companions your character travels with as you move through the story.
How cool would it be, I thought, to write the dialogue and story arc for one of these secondary characters?
So I called Colin and asked him how he’d feel about me writing a companion.
He asked me if I had any ideas for a character.
I told him I did. I explained the character.
He said it was weird. Not the sort of character that normally gets written into games.
But he also said I could do it.
So now I’m excited. I get to write a companion for the game.
I can’t tell you anything about her except that it will almost certainly be a she.
And she’s not going to be the usual sort of thing, because this isn’t going to be your usual sort of game.
They’ve added some new stuff to the Kickstarter since my last post. You can be a Beta or an Alpha tester now. (So if you’ve ever wanted to be a beta reader of mine, now’s your chance.)
I’ll also be doing a comic for the game, because comics are another form I’m looking to experiment with a little more, and it gives me a chance to work with Nate Taylor again. I’ll be using that story to introduce my character, and flesh out my little corner of the world. Plus writing comics is easier for me, as the artist has to do most of the heavy lifting.
If you’re interesting in adding stuff like being an alpha tester and/or getting some of the comics being written for the game by me and other folks, you can increase your bid over on Kickstarter.
5. The Final Days
As I mentioned before, the kickstarter is about a day and a half from being over. Right now we stand at about 3.6 million, making us the second-highest game ever funded on Kickstarter.
If we can hit 3.99 before it ends, we’ll be *the* highest funded game ever. I’m thinking we can do it if we can just get the word out to enough people…
So if you’re interested in getting in early, now would be a great time to jump on board. Supporting the game now is much better than doing it later, because if you buy in now, that money goes toward making a better game. Plus it’s cheaper to buy now. Plus you get the chance of cool extras and add-ons that won’t be available after the kickstarter closes.
Yeah. There you go. That’s my final pimping of the Kickstarter.
And I’m done.