Well folks, we’re in the home stretch of the Tak kickstarter. Since my last blog on the subject we’ve launched some new stuff, like a much-requested cloth board and the opportunity to buy Devi’s board separately from the boxed set, so that more people can afford to pick it up.
As I write this, we’ve just topped $800,000 in the kickstarter. Almost 7,500 people have jumped in to play with us, and there’s only four days left for people who want to get in on the action. So if you know of anyone who might be interested, this would be the time to ping them.
Since we started the kickstarter, I’ve been fielding questions here in the comments of the blog and on twitter. But some of them have come up enough that it feels like we’re overdue for an FAQ.
- So… I thought Tak was just a different name for Go.
Nope. Sorry. Different game.
- Is this game accessible to the blind?
A little, but ultimately, not really.
When this question first came up, I thought we were pretty good. The pieces have different shapes, so you can tell them apart by touch. What’s more, the Arcanist’s board has grooves, so you can even feel the squares.
But then I looked into it, and saw what a game really needs to be usable by the blind. Among other things, it requires pieces that can’t be accidentally knocked over. And that would involve us prototyping some sort of pegged pieces and a pegged board to go with it. And there just isn’t enough time.
My suggestion? Maybe start a conversation in the Tak subreddit and see if someone has and idea about adapting the pieces. Or if you have a 3D printer, you could design and print your own pieces that are more blind-compatible. There’s a plethora of options.
- Can I make my own set?
If we weren’t cool with that, we wouldn’t be encouraging people to do it as a stretch goal. We know if you play the game you’ll like it and probably want to pick up a copy. But to play it, you’re going to have to make up a set.
Luckily, you can throw a set together from almost anything:
And play almost anywhere:
Some folks have gone really crazy making their own sets:
And that doesn’t even begin to scratch the surface, if you want to see a bunch more photos, you should check out the #Takgamephoto hashtag on twitter.
- Can I make sets and then sell them?
Well… no. You shouldn’t do that. Because that’s kind-of a dick move.
Remember the kickstarter we’re running? Where we are… y’know, selling the game that we made? Selling something that belongs to someone else isn’t really a cool thing to do. Above and beyond the legality it’s just not respectful. James hammered this lovely, elegant game out of the pure awesome in his brain. And you know how he makes a living? Wait for it…. he sells games.
So yeah. Don’t do that. Kinda rude.
- Why does it cost actual money to ship this thing? Don’t you have a magical teleporter to Europe?
Okay I know that’s not what you guys are actually saying, but the truth is, it kinda *sounds* like what you’re saying when you complain about how much international shipping costs.
I know it’s pricey. But please keep in mind that international shipping requires a box being carefully packed, then moved thousands of miles. This requires multiple planes and trucks. Multiple people. It is complicated and hard, and hard things cost money. I mean, there’s a *reason* spice used to cost so much, and it’s not just that the Fremen had a monopoly.
That said, we are sympathetic to your plight. And we were wondering if there was a way for multiple people to order games together and save on shipping. So we asked Carol, the true Mistress of Shipping Questions over at Cheapass, and here’s what she gave us.
I’ve fielded a few direct messages from people, and explained that all they need to do is back for one person (at even just the $5 level), and then do their add-ons through the pledge manager for up to another 10 games. That lets them see the exact postage as they go, and select the precise collection of products they want for their friend-group or buying club.
So there you go. Just team up with some friends and everyone saves money.
- I have an idea for a rule change!
We’re pretty confident in the rules at this point. We wouldn’t have launched the game if we weren’t sure that the game was good.
- I AM FROTHY WITH RAGE THAT YOU’RE MAKING THIS GAME AND NOT THE ONE I JUST INVENTED IN MY HEAD.
1. That is not a question.
2. I am happy you have a game in your head. You should make that game.
- How can there be an Edema Ruh board or University board if Kvothe has never played before?
There’s a game I’ve played my whole life called euchre, and I’m guessing that 90% of you haven’t ever played it. Most of you have never played Go even though there’s probably group of devoted players in your nearby college or town. Ditto with bridge, or Sheepshead. Or any of number of very common games.
Relax. Kvothe was only 12 when he lost his troupe, and he’s been kinda busy since then. Most importantly, not everyone experiences everything a culture has to offer.
- I still don’t really understand how to play the game…
We have a video that will help with that.
- How high do you think the kickstarter will go?
I honestly have no idea. Before we started, I was kinda hoping we’d get past $500K, but we passed that more than a week ago. I really don’t know where things are going to end up.
At this point, I’m just trying to be happy that so many people have been enjoying the game.
That said, I *have* been spending a lot of time over at Kicktraq. There’s a bunch of graphs and charts that juggle the kickstarter data over there, and I’m mildly addicted to it. Here’s a link if you’re the sort of person who likes graphs.
If you have any other questions, feel free to comment here on the blog, or drop them over on the kickstarter itself, where James and his crew will tackle them.
Later Space Cowboys,