Category Archives: Beautiful Games

Crapping Presents: In Which Oot is Cute

Heya everybody,

It’s been a while since I told a story about my kids here on the blog. And over the last couple days, my kids have been *particularly* fucking cute. So I figured this was as good a time as any to break my dry spell…

My little boys are, despite my best efforts, getting older. Oot is ten, and just a little while back, Cutie (also known as Cutie Snoo) turned an almost incomprehensible six years old.

(Here they are at Gamehole Con, dressed up as squids.)

Now some of you might think that the costumes they’re wearing look suspiciously like those costumes people buy for their dogs at Target. And some of you would be right. But my kids don’t know that. And I don’t plan on telling them. And also they were super cheap. Also shut up. Also, I’m an awesome dad.

Also also, just because it’s been a while since I’ve talked about the boys here on the blog, I should make it clear that Oot and Cutie Snoo aren’t their real names. I keep their real names private because I talk about them and share pictures of them on the internet. Using public names gives them a bit of privacy and safety. If they really want to be internet famous, they can make that decision for themselves when they grow up. I don’t want to make it for them.

Anyway, as I was saying, I’ve been wanting to tell a cute kid story for a while now, and for a similar amount of while, I thought that that story was going to involve the time that I heard them playing in their room together.

“What are you guys doing?” I asked.

“We were playing M&M!” Cutie chirrups.

“What’s that?” says me, the very good dad who would never dress his kids in dog costumes unless, of course, they were super cheap and his kids looked amazingly adorable in them.

“It’s kinda like D&D,” says Oot. “Except without the dice.”

Which is to say that what they were *really* doing was telling stories together.

I hope I don’t need to stress to you how ebullient that makes me feel. I’ve been telling them stories for years now. Little adventure tales where they are characters and they solve problems or make choices that shape the narrative. It’s like role playing without the roll, if you catch my meaning.

And now, apparently, they’re doing it with each other….

I’ll be honest with y’all. I wish I had that story on tape. Partly so *I* would get to listen to it all, but also so I could share it with you. All I really caught from listening in the hallway was that someone had stolen someone else’s socks. Further inquiry informed me that Cutie was originally going to be a Frost Gecko who would eventually transform into an Ice Dragon. But then he became a Flame Raven. But now he was a human because he needed to have a backpack because… honestly. I don’t remember why. Probably just Because Backpacks, I’m guessing.

(Also, I think he had a shock toad as a pet? And it ate battery flies? I don’t have any more context than that for you, sorry.)

But that story, sadly, will have to wait for another time. Maybe I can get lucky and get them to continue it on tape at some point.

For now, as I was saying, my boys = cute and awesome. Also, my littler, Codename Cutie, just recently had a birthday.

So. Cue the music. Cute story time.

*     *     *

The other day, I had a remarkably large amount of fun going shopping for Cutie’s birthday presents with Oot. This didn’t used to be the case, as little kids, by and large, are more interested in getting presents than giving them. And taking a kid to a toy store and telling them over and over, “Yes, I know YOU like that Frozen 2 Drum Set (TM) and the Farting Kermit the Frog plushy with RealStinq technology, but we’re shopping for your brother, remember…?”

But this year, shopping was such a delight. Oot had ideas of his own. Things *he* wanted to shop for. Even picked out his own card, which is one of the best I’ve ever seen:

But wait, it gets better.

One of the things I struggle with a lot as a parent is *not* doing things for my boys. Especially when we’re in a hurry. Especially when I can see my boys are struggling.

This may not make sense to a lot of y’all, but I think one of my main jobs as a dad is to let my children struggle. They need to try things, fail, be frustrated, fail again, get irritated, try again, then eventually get something done and be generally disappointed in the fact that it hasn’t turned out as well as they’d hoped.

But it’s HARD. I’m a fixer. I’m a helper. I want to make their lives easy. I want to offer assistance, give advice, and help them *avoid* disappointment.

Still, I strive to leave them be and force them to do things themselves even when they’re bad at it. Because doing things yourself is the only way you get better.

I’ve done this for years with Oot, one of my earliest memories of this was him around 2 years old. We’re in the kitchen, and I’m watching him try to cut a potato with a butter knife for AGES while my fingers twitch with the almost overwhelming desire to step forward and say, “Here, let me help….”

Fast forward to now. He’s 10. He’s picked out his own presents. He knew exactly the wrapping paper he wanted. Picked out the bow he wanted, too.

We were a little late for the party. Time was tight. He didn’t want to be late. I asked him if he wanted me to help him cut the wrapping paper… and he said no, thanks anyway, he’d rather wrap it himself…

Then he wrapped this:

I am going to be completely honest here. This is more fastidiously wrapped than anything I’ve done in my whole life. This will probably shock none of you, but when I wrap things… pretty isn’t the word that leaps to mind.

Here, for example, is a prize package that I wrapped for the Worldbuilders lottery years and years ago…

(Click to embiggen.)

Needless to say, they don’t let me help with that anymore.

But here’s my boy, age 10, doing this:

Then this:

Whatever gene governs this ability must be recessive, because it certainly didn’t manifest in me.

Now don’t get me wrong, I love how beautiful my boy’s presents turned out. I love that he cared about making something beautiful for his brother. And I love seeing him be better at something with me.

But that wasn’t the really excellent part.

This was:

Then:

And finally:

The final result: a present that looks like it was wrapped by an angry badger. It looks like Oot  either didn’t care at all, or that he really couldn’t use tape to save his life. We spent so much time strategizing about how to make it look crappy, laughing and laughing. It was 15 minutes of pure joy. Joy the likes of which I rarely experience these days. Quite literally the most raw and perfect happiness I’ve had in a week.

As we were getting ready to take him to the party, I looked at the package and started to laugh.

“It’s such crappy wrapping!” I said.

“Crapping,” Oot corrected me, making a portmanteau of the words. (I should teach him that term, now that I think of it.)

“You did a good job crapping that present,” I said.

“We crapped it together,” he said, grinning like a maniac.

And we continued like that, back and forth, all the way to the party.

*     *     *

It’s been too long since I shared something like this with y’all. It feels nice.

As an interesting side-note for those of you who are interested in my writing process, I wrote this blog live on my Twitch Stream as part of the daily livestreaming that I do to promote our yearly fundraiser.

If you’re interested in seeing things like that, you could wander over and give my Twitch page a follow.

Alternately, you can visit Oot’s Team page for the fundraiser over here. He’s really excited about raising money for Worldbuilders.

In other news, the Worldbuilders Auctions are in their final day. If you haven’t wandered over there to take a look at what’s being offered, you’re really missing out. There’s some truly unique items there, and all the proceeds go to charity.

And lastly but not leastly, tomorrow (Sunday the 15th) I’m doing a special livestream where I talk about the upcoming liveplay podcast I’m doing set in my world with the One Shot Podcast Network.

(That will be over on my twitch stream too)

That’s all for now, but stay tuned. The fundraiser is over in just a couple days, and we’re going to have cool things happening every day until the end…

See you later space cowboys…

pat

Also posted in Arts and Crafts, Cutie Snoo, Oot, small adventures | By Pat30 Responses

Wyrmwood Gaming: The Prophecy Gaming Table

I’m guessing if you read my blog, you’ve heard of Wyrmwood Gaming before.

They’re the ones who have produced the high-end Tak sets we’ve made. Both the ones in the initial kickstarter, the travel sets we have in the Tinker’s packs, and the one-of-a-kind set pictured above that’s currently up for grabs in the fundraiser’s prize lottery where every $10 bucks gets you a chance to win among thousands of games and books.

I love them with a fierce love, which is why we’ve done so much with them, including, for example, the wooden poker chip sets we did in our recent playing card Kickstarter.

But I’m not here to tell you about the cool stuff they’ve done in the past.

No. I’m here to tell you how cool they are right now…

*      *      *

About a week and a half ago, I went to PAX unplugged where I met up with some friends, played some D&D, and just generally mucked about and had a good time.

I stopped by the Wyrmwood booth too, because, as I mentioned, I love them. I looked around at some of the new stuff they had for sale, chatted with some of the folks there, checked out the Tak set they had on display…

And then, off to one side of their booth, I saw this:

And here’s the thing. This is the point at which words fail me. This table. It was so beautiful. Not just that, it was amazingly well designed and engineered.

This is going to sound a little crazy. But I couldn’t stop touching it. I was there, chatting to the folks running the booth, and I realized that for the last 10 minutes I’d been obsessively running my hands over the table. Almost… well… kinda petting it.

But no. That actually undersells what was going on. I was caressing the table. I’m sorry to put it in those terms. But I was. I was caressing this table in a sensual and loving manner. And I could not find it within myself to stop.

I honestly don’t want to make this weird. But I don’t know how else to explain to you how much I fell in love with this table. How it looked and how it felt.

And then they showed me how it worked. How the recessed playing area could be raised and lowered. How they used rare-earth magnets to secure the drink holders. How the leaves that covered the table were not only tongue-and-groove, and not only held together with magnets, but it also has a rubber gasket so if you spill something it won’t leak through and ruin your game underneath!

God. s I’m typing this, I’m actually angry and sad and frustrated that I can’t accurately describe to you how amazing it was.

Here’s a picture they took of me when I was there.

(Look at my hands.)

How ginchy is this table? Let me tell it you. If a Unicorn were a gaming table, this is the table it would be. If you went to god’s house to play D&D, this is what you’d see. This is the Tesla of gaming tables. It’s the one table to rule them all.

This is the Lin-Manuel Miranda of gaming tables.

Anyway. While I was talking to them, creepily caressing their table, I thanked them for the donations that they had already made to this year’s fundraiser. And then I mentioned, using my best used-car salesman tones, that if they wanted to donate a table to Worldbuilders, I’d do a really good job of showing it off to the world.

And here’s the thing. They said yes.

 

*     *     *

Yeah. So as of right now, there is a Black Walnut Prophecy table in the Worldbuilders prize lottery. That means for every ten bucks you donate, you get a chance to win. (Not only the table, but over $150,000 of other books, games, and geeky swag we’re giving away.)

By the way, here’s a video that shows off the table at some length. You should really check it out.

Let me say it again: This Black Walnut Prophecy table is being added into the lottery for *anyone* to win who donates $10 or more, and selects “GAMES” as one of the items they’d like to win.

The winner, in addition to the table, will also get up to $500 worth of rail accessories of the their choice (in matching Black Walnut, this would be roughly 4 cup holders and 4 component collectors). The total retail value of all of this is $10,500. And, again, anyone who selects games as one of the types of things they’d like to win is eligible to win this table. You could donate $10 and still possibly win this.

Now, there’s some things to take note of.

First of all, this table would be fulfilled at the end of May 2019. Wyrmwood has already sold a bunch of these tables, and they can’t promise it would be done any sooner than that. You’d know you won it early next year (when Worldbuilders does the prize draw) but you’d be waiting until May 2019 for it to arrive.

Additionally, a $500 shipping credit will be applied. Which is to say, you’d be responsible for paying any additional shipping costs for delivery. See, this table is huge, and hefty. Solid wood craftsmanship is like that. And since we’re not limiting this prize to only people in North America, there’s a chance the shipping could cost a LOT of money.

When the winner is selected, we’ll reach out to be sure they’re willing and able to cover any additional shipping costs. If the winner declines, we’ll draw another name and a new winner will be chosen.

Believe me when I say, you want this table. If you’ve been holding out on donating, now’s the time to jump in, and maybe you’ll win.

And also, if you get the chance, can you show the folks at Wyrmwood a little love when you get the chance? They’ve really gone above and beyond with this donation, and they deserve some kudos.

Also posted in a few words you're probably going to have to look up, Arts and Crafts, cool news, geeking out, Worldbuilders 2017 | By Pat9 Responses

A sense of play: the Worldbuilders Starcraft Tournament

Last year as a part of our Worldbuilders fundraiser, the folks at Cards Against Humanity helped us put on a very-last-minute Overwatch Tournament.

It was a smashing success, and this year we decided to try something similar and have a 2v2 Starcraft Tournament.

Now first off, I’d like to make it clear that I did not pick the game. At first I thought we might be playing PUBG. Which I am hilariously bad at. Or maybe Rocket League, which I have never played at all.

But they picked the original Starcraft. A game I actually used to play back in the day. Back in the beforetimes. Back when you could even have considered me to be, in some small way, l33t.

Now I’m not saying I was the best at Starcraft or anything. But I *am* saying that I used to play against 3 AI opponents set to the highest level of difficulty. And I would win. I would win while laughing maniacally.

Admittedly, that was… oh sweet christ… More than 17 years ago. So there might have been some *minor* skill degradation since then.

What I’m really getting at here is that if I’m awesome at this game, I expect you to be really impressed and assume it’s because I’m possessed of nigh-godlike powers. But if I suck at it, it’s really not my fault. Can we agree to those terms?

Okay. Great. Good talk.

Last year we pitched our Tournament as kind of a Hunger Games style thing. Which is fairly appropriate, as we *are* combating hunger.

What’s more, we have ten teams, and each of them will have a donation page. (see below) All that money will be part of the Worldbuilders fundraiser, and 100% of it will get passed along to Heifer International. (Also, you’ll be entered into the Worldbuilders prize lottery, getting a chance to win cool swag for every $10 you kick in.)

The meta-game, if you will, is that each team will be trying to raise more money than their opponents. Fundraising will be incentivized by the simple fact that when each team goes head-to-head, the one that’s raised the most money (as of 10 minutes before the match starting) will get a tactical advantage over their opponent.

The other team will not get an advantage. Very much not. In fact, they will be exiled to the outer darkness, where they will doubtless wail and gnash their teeth in impotent rage.

Here’s our full list of the teams:

The links will take you to their pages where you can donate to support them (and, of course) feed hungry kids.

The tournament starts on Monday, December 4, with our first round of matches. Wednesday, December 6, will have the second round of matches and the Championship Game.

Even better, this tournament will have honest-to-goodness commentators hosting the full event from the Cards Against Humanity office studio. Pre-game talk will be beginning at 7:30pm CST both days, with the first matches of the night starting at 8pm CST.

Our commentators will be Chris Geiger and Mary Beth Smith of The Nerdologues, some real professional comedians, and they’ll be explaining what’s going on, as well as keeping you up to date on the funds raised and other interesting facts about Worldbuilders and the tournament in general.

You’ll be able to watch the entire thing on the Worldbuilders Twitch channel, and I’ll be rebroadcasting it on my channel as well. The first night is scheduled to run until about 11pm CST or so, and you’ll be able to pop into the twitch anytime and see the games or the hosts working their magic.

Below we have a lovely bracket graphic that breaks down the schedule, as well as shows you who all of our teams are in a more graphic sense, in case that is a little more up your alley than a bulleted list.

 

If you’ve never been on Twitch before, I’d encourage you to create an account (it’s free) so you can join the chat. (You can also follow my channel if you like, so you can catch me when I stream games, do Q&As, or have conversations with cool folks.)

Okay, that’s it. Donate to your favorite geeks team’s pages to make sure they have an unfair advantage during their melee. Join us next Monday and Wednesday to watch people blow each other to kingdom come. For charity.

Later Space Cowboys,

pat

Also posted in Worldbuilders 2017 | By Pat14 Responses

Beautiful Games….

Heya folks,

As many of you have already noticed, the Tak kickstarter has been fulfilled.

(Dear Andrew, I’d like you to be the official Tak spokesmodel. And I’m not just saying that because you’re way *way* pretty. It’s because your presentation here is absolutely flawless.)

The vast majority of you who backed the kickstarter have your goodies now. And while a few of you might not yet, that’s mostly due to international shipping, or because some people never answered their Kickstarter surveys. (Imagine me giving you a disappointed-but-still-loving dad look here.)

But yeah. The big news is that games have been showing up at people’s houses for months. It’s exciting for me to see people finally getting to have their own copies. And not just playing it, but really kinda loving it.

Not only have folks been playing it, but they’ve been taking it out in public, showing it off, and making friends….

There’s been some very nice photography done, as well as some political commentary.

This was one of the more pleasantly surprising tweets I saw from fellow author Sabba Tahir.

I’d always assumed that Oot (age 7) would be too young to play. But hearing that Sabba’s kid and others had been successfully learning the game, I thought I thought I’d try him out…

20170218_172812

We started on the 3×3 and he eagerly moved up into a 4×4 game. Then he wanted to play the 5×5….

Everything said, he took to it pretty well. He’s no mastermind, but… well… neither am I. And he won fair and square one game when I wasn’t paying proper attention.

Most importantly though, we had a good time. And I’m looking forward to playing more with him in the future.

In terms of games being shipped out, we haven’t just fulfilled the kickstarter. We’ve also completed shipping out all the pre-orders people placed in The Tinker’s Packs. That means that as of now you can order the base game, cloth or wooden boards, the Tavern set, and all the other Tak Swag over in The Tinker’s Packs. Not only will we ship it out to you straightaway, but you can sleep soundly at night knowing that all the proceeds go to charity.

Companion_Book_For_Real-real_1024x1024(I have to say, the companion book turned out pretty nice as well.)

If you’ve been enjoying Tak, feel free to share your pictures and stories in the comments below. You can also review the game on BoardGameGeek. It’s the biggest game review website out there, so a good rating there will do a lot to help get the word about Tak out to people.

Last but not least, Tak has already been nominated for a Golden Geek award for 2016. So if you’re a frequent user of BoardGameGeek, you can head on over and vote for it in the 2-player category.

So… yeah. I’m glad you guys have been enjoying it. And if you missed out on the Kickstarter, feel free to swing by the Tinker’s Packs and pick one up. Or more than that. Don’t worry. I won’t judge.

pat

Also posted in Oot, The Tinker's Packs | By Pat35 Responses

Cardboard, Malibu, and News about Tak

Hey there Everyone,

Today I was planning on sharing some of the adventures I had at San Diego Comic Con. I was going to talk about my first year as an official Guest of Honor there, include links to videos of some of my panels, and maybe even fess up to the fact that I drank some rum and did a *little* bit of drunken tweeting.

My standee(Also? My very first Standee. Cartoonified by Nate Taylor.)

But other news takes precedence over a chatting about how I goofed off at a convention. We have some info about Tak, and I owe it to y’all to give you details as soon as possible here on the blog. I wanted to be sure you heard it from me at the same time as James sends out an update over at the Kickstarter.

As many of you know, (because you backed it) we recently ran a kickstarter for Tak.

What you might not know is that James and I had been working together on the project for more than two years before the kickstarter ever launched. We talked about concept. We discussed the shape the kickstarter would take. James playtested the game exhaustively. And we spent a long time bringing together all the things required to make not just the *idea* of a game, but the game itself. We needed art. Boxes. Wooden pieces. Linen Boards. Wooden boards. Different wooden boards. Little baggies. Design for capstones. A printer for the book. Illustrations. Prototypes. Quotes. Etc etc etc.

There’s a ton of little things that go into making a game. And that’s not even counting logistical stuff like warehouses to store stuff, packaging and transporting all the pieces, assembling the game…

And then you haven’t even started the process of fulfilling everyone’s orders. All the picking, packaging and shipping that involves….

kvothe___bast_by_cerseidm-d9s2oyq(No. Not that kind of shipping. The other kind.)

Simply said, there’s a lot of moving parts to make something like this work.

So for months before the kickstarter, we were getting quotes, making prototypes, finding printers and shapers and makers who could turn Tak from a beautiful daydream into a beautiful game. Then we crossed our fingers, pulled the trigger, and hoped y’all would want to be a part of it.

Then this happened.

TakFinal

When I say that we weren’t expecting this level of success, I’m not being midwestern or modest. Yeah, I was pretty sure we’d hit $50,000 without much trouble. But my realistic expectation was that we’d hit something between $250,000 and $500,000. Hell, the contract James and I wrote up between the two of us, didn’t even include terms for anything higher than $700K.

Because of your enthusiasm, we blew the doors off the kickstarter. But some types of success are problematic. There’s a big difference in producing 5000 games, and producing 20,000 games. The scaling breaks down at a certain point.

Recently, we found our wooden piece manufacturer wasn’t prepared for an order of this size. And this isn’t a podunk guy in his garage, either. We’re talking about a professional woodworking facility here. But even though they’re pros, they don’t have an infinite amount of space. The wood has to be bought, dried, stored, milled, and finished. There are a finite number of hands and machines that they can use to perform these tasks.

Early on, James and I agreed that we wanted to produce things here in the US. We didn’t want them made cheap in China in sweatshop conditions. We wanted well-made, craftsman wooden pieces made in a shop that follows good safety regulation and and pays their people a decent living wage. Because of that, we had to accept that things would cost a little more, and take a little longer….

But then the kickstarter pretty much doubled our absolute best case-scenario…

Anyway, I’m sure you can see where I’m going with this. Like so like many other hugely successful Kickstarter campaigns, Tak is going to ship a little late.

And I am so sorry about that. I thought we were pretty much bulletproof. We planned our best plan. We padded our schedule. Even so, we’re going to be late.

The good news is that it looks like we’re only going to be shipping about a month late, which isn’t bad for a kickstarter that raised more than 20 times its original goal. To say nothing of the fact that if you’re a fan of my books, a month is barely even a blip on the Rothfuss Late-o-Meter.

Gech. I just made myself sad with that joke. Again. I’m sorry. I hate disappointing y’all.

The first batch of pieces will be finished the first week of November. After that, the games must be assembled (at the board game plant) and shipped twice (once to the warehouse, and then to you). Which means that our earliest date to begin shipping these rewards will be mid-December.

Most of the other perks we’re making are on schedule or ahead of schedule. But we didn’t collect enough money for shipping to pay for sending everything out separately. With one exception.

DBox5

Devi’s Box and Devi’s Board are still scheduled to ship on time. (Either if you ordered them in the kickstarter directly, or if you upgraded to them in the Pledge Manager.) The reason is that Wormwood is making their own pieces for their board, so they aren’t affected by this production delay. And we always planned on those boards being shipped directly from Wyrmwood Gaming, so the shipping cost was already factored into that item’s price.

And since I’ve mentioned the Pledge Manager, please note that the deadline to update your information and/or upgrade your order is August 5th (about a week away). Not only will that be your last chance to order the kickstarter exclusive stuff, but he more people who complete the pledge manager, the smoother the fulfillment process will go. So if you haven’t gone in and done that yet, please consider doing so.

James has written his own update over on the kickstarter here. So if you’re looking for more info, or if you have questions, head on over there.

Later all,

pat

Also posted in appearances, Nathan Taylor | By Pat23 Responses

Acquisitions Inc: The Web Series

The problem with taking a break from the blog, is that the longer I stay way, the more I feel like I need to write something really good when I come back. I feel like I need to make some big announcement or tell some sort of touching story or something like that.

But here’s the problem: writing something good usually takes a lot of time and energy. And I usually taking a break from the blog because I’m too busy, or exhausted. Or both.

So I’m lowering the bar here. Just letting you know about something that might not be on your radar…

Months ago, I went out to Seattle and spent a couple days playing D&D with the Acquisitions Inc folks. It was a nice break from my life. I don’t get to game much any more.

Anyway, they filmed it, edited it up, and have been releasing episodes for a while now.

Like this one:

Honestly, even if you don’t watch the episode, you should at least watch the intro. Kris Straub is a damn demented genius.

The good news is, because I’m mentioning this pretty late in the game, there’s already a bunch of episodes out, so you don’t have to wait forever in between them.

Episode 3 has a pretty great preview:

I’m pretty proud of that.

And it wasn’t just on their website. It’s the YouTube preview. It’s everywhere.

Acquisitions inc preview2

(Yeah. Good luck sleeping tonight.)

Anyway, if you’re into D&D and are looking for something to binge, you can find all the episodes here. There were some pretty great moments.

Have fun…

pat

Also posted in gaming | By Pat16 Responses

A Beautiful Game II: Kisses, Blood, and Lavender

So, for those of you who missed the first announcement I made on the blog a couple weeks ago, we’re a little more than halfway through the Tak Kickstarter.

TakFPBanner1

As I write this, nearly 6000 people have joined up with us to produce a game that previously existed only as shape and shadow in my head. Over the last couple weeks, we’ve raised more than $550,000, and that is strange and wonderful to me.

As the kickstarter gets bigger and bigger, we have more and more resources available to add and improve things. And as a result, there have been a lot of additions to the kickstarter over the last couple weeks. Too many for me to go over here, especially as they’re all covered in perfect detail in the updates on the kickstarter page itself.

But there are a few things that I’m especially excited about. Things that, much to my delight, make this beautiful game even more beautiful. I can’t help but show them off to you….

*     *    *

Let me tell you a true story. And yes, I know that all stories are true. But this story is a little extra true, because it really happened.

I’m in LA right now (typing this update in a hotel room). Earlier today, I met up with Clint Evans to hang out a bit and chat. At some point, the subject of Tak came up. I mentioned I had a prototype set in my bag, and before too long, we were playing a game in the hotel bar.

(Actual footage.)

At one point the waitress comes over to bring us some drinks. She asks what we’re doing. We say we’re playing a game. What’s it called? Tak.

Then she says, “It’s really beautiful. I mean aesthetically. I just like looking at it.”

And I beam like a proud father. “Thank you,” I said. “We worked really hard on that.”

Part of what made the game we were playing a little extra beautiful is the fact that I had a early prototype of the wooden board with me.

WoodBoard2(We’re calling it the Arcanist’s board.)

It’s a little silly how much I love this board. You might think it’s because it’s pretty. (And it *is* pretty) But for me the real appeal to it is how it *sounds.* When you put one of the wooden pieces down on the wooden board, it makes the most *marvelous* sound. It’s the auditory equivalent of being given a sharp, sweet, kiss.

I’m not saying the basic game isn’t lovely. It is. What’s more, the boards in the boxed game will have levels of graphic coolness in them this wooden board simply can’t match. I love them both for different reasons.

But seriously. The sound of wood on wood. It’s like being kissed.

*     *     *

Lastly, here’s something that we really weren’t sure we were going to be able to do at all until just a coupe weeks ago.

Devi's Box1A complete wooden collector’s set of the game. The cover/board is be two-sided, so you can play in whichever way you feel is the most beautiful….

Devi's Box2It’s made primarily of walnut and maple. I say primarily because that reddish wood you see in the diamonds and on the border of the board? That’s called bloodwood.

Also? One of the sets of pieces is made out of bloodwood.

Devi's Box3

Which is only appropriate. As this is Devi’s Tak set.

James and I have been trying to figure out a way to make a posh, all-wooden box set for a long while. Something you’d be proud to have on display. Something that was a joy to touch. But up until now, every prototype we saw was either shoddy, clunky, or would have ended up costing more than a thousand dollars…

But much to our delight, the folks from Wyrmwood came in and knocked it out of the park. This is the most attractive prototype I’ve seen so far, and while it is spendy, the lovely folks at Wyrmwood have worked with us so that we can make it available in the kickstarter for less than half of what some of our previous options were.

devi's box pieces(I’d never even heard of Bloodwood before. Isn’t it gorgeous?)

We’re still finalizing certain elements of the design, including the piece shapes and the capstones. This is mostly for me, because if we’re saying this is Devi’s set, I need to make sure all the details are perfect. But the folks at Wyrmwood have been amazing so far. (Hell, they’ve already figured out a way to make the set smell slightly of lavender.)

So yeah. This prototype is already amazing, and the finished version will be as perfect as I can make it. But because the clock is ticking on the kickstarter, James and I decided to pull the trigger on this set and make it available for people to buy sooner rather than later.

And part of the reason for that is:

  • Fair Warning: Devi’s set will only be available through the kickstarter. So if you want it, you’ll need to pick it up by during the campaign, or early on when finalizing your kickstarter order.

You can find more details about Devi’s set and other cool things over on the kickstarter page.

Later Space Cowboys,

pat

Also posted in cool news, cool things, gaming | By Pat36 Responses
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