Category Archives: cool news

Name of the Wind Kickstarter: Final Days and the Coolest. News. Ever.

Honestly folks, I don’t even know where to begin today. I’ve got a lot of cool news to share about the Kickstarter.

And this is legitimately cool news. Not bullshit cool news that I just made up so I could pimp the project one last time before it closes in less than two days.

devi-colored

(Click to Embiggen Devi)

Because it *is* over in less than two days. Be warned.

Note: Please stay tuned to the end. Or skip directly down there. We have stunning news at the end of the blog.

  • We Crushed Everything

In the last blog I wrote about this project, I mentioned that if our Kickstarter hit 160K we would be the highest funded card-based Kickstarter ever.

The next day y’all stomped in to the tune of about 70,000 dollars, blowing past that goal and every other stretch goal we’d planned out.

In celebration, Shane drew a picture of me as a sort of great Krakken-bearded beast.

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Because everyone loved it so much, we made the art available as magnet and t-shirt add-ons.

We currently stand at 440,000 dollars. Almost three times the previous record. The video of me singing will be forthcoming.

  • More Jots

I added 100 more jots to the kickstarter, doubling the previous levels.

I mention this early in the blog so those you can hopefully go and grab some before they’re all gone again.

Jot-ty1-02

Here’s a picture of the finished product, complete with the maker’s mark. Rest assured, more jots will be available in the future. Both in the Tinker’s Packs, and as a Worldbuilders fundraiser toward the end of the year.

  • Better Gaff Cards

Here’s the thing: all poker decks come with 2 gaff cards. They’re pretty useless. They usually have the rules for poker or some advertizement.

Shane and I came up with the idea of replacing them with something cool. We set stretch goals, then burned right through them….

So now we’re having:

1. A Lorren Gaff card that people can use as a bookmark. (Image forthcoming.)

2. A Willem Gaff card that you can use as a replacement card in your deck in case one of the cards is damaged.

All the Limited and Unlimited decks will have these Gaff cards included free.

We do this because we love you.

  • Signed Lorren Bookplates

Using the Lorren card art, Shane is going to make me a bookplate. My very first bookplate ever.

There’s only two ways of getting this bookplate.

1. You can add one to your order for five bucks. (Up to three.)

2. You get one for free if your order is $135 or more.

That’s it. Those are the only two ways to get them.

Would I love to include these bookplates with every order? Yes. But as it is, please understand that I’m going to be signing, like, 3000 of them. If I gave one away with every order, I’d be signing them for *days.*

That said, we have a stretch goal set at 450K. If we hit that, I’ll give one to everyone who buys in for 100 bucks or more.

  • Marked Cards

Or, as I like to think of it, the Taborlin deck.

I’ve always wanted a deck of marked cards. So I asked Shane if we could do one. And he said yes. And so we are…

You can add a marked deck to any Kickstarter pledge for 15 bucks. And they have a different back from the others.

tabback[3]

(I love the imagery here.)

Now here’s the thing: am I creating a deck of cards for cheaters?

No. I’m making a marked deck of cards. Because I think it’s cool.

Now you could use this deck of cards for evil if you wanted. But that’s your choice. You can use a screwdriver to kill someone if you wanted. That’s not necessarily what a screwdriver is for.

I like to think of this as the Taborlin deck because it will be *awesome* for card tricks.

Also, I’d get together with my friends and have a night of poker where everyone *tries* to cheat. Where it is effectively, *fair* to cheat. We would also probably drink whiskey and pretend to be cowboys of some sort.

Because I am seven years old inside, apparently.

In this deck, the gaff cards won’t be Wil and Lorren. They’ll contain the details of the marked-card cypher.

  • International shipping on the poker sets

Because several of you asked for this in the comments, we’ve added that as a special donation tier. (The rest of you can add the box sets as a simple add-on.)

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The international shipping is expensive, but that’s because those high-quality clay chips are *heavy* and we’re going to be packaging them very, very carefully.

  • Guest appearances by Neil Gaiman and Felicia Day

Neil and Felicia graciously allowed us to use their likenesses for our two jokers: Elodin and Auri.

We listed these as stretch goals and met them less than a day later.

Reactions were divided. Some people made a vast ululating *squee* noise. Others said something along the lines of, “Boo! I want to see the *real* Auri and Elodin!”

So I just want to clarify things. We aren’t just going to draw Gaiman as Elodin, as if he were doing some sort of cosplay. That would be lame.

(Actually, that would be kinda awesome….)

But no. That’s not what’s going on here at all.

First off, the main reason Shane and I thought of Neil and Felicia is because they both possess certain characteristics we feel are very appropriate to Elodin and Auri.

Hell, I did an interview with Felicia on my blog back in 2008. Back before she was FELICIA DAY. While we were chatting, I asked which part she’d pick if she could play anyone in The Name of the Wind movie. She said, “My dream role would be Auri. I like playing damaged goods….”

And I thought, Yeah. I could totally see that. She has a whimsy about her that would be perfect….

Does that mean Auri is going to have red hair like Felicia? No. Obviously not. Auri will have Auri’s hair. But her expression and face will be influenced by Felicia’s because it works for the character.

It’s the same way we brought Jim Butcher in as everyone’s favorite Jackass:

amsam1

(God. I want to slap him so much….)

It doesn’t really look too much like Jim, but if you know it’s there, you can spot it.

Gaiman is a similar good fit for Elodin. Trust me about this. Neil and Felicia are perfect for my two wise fools.

  • Superhero Team-Up

Almost exactly 24 hours ago, I did a video conference with Shane and Erik, the folks behind Albino Dragon. We were going to plan our strategies for the final days of the kickstarter. Plan stretch goals. Talk strategy.

But before we could get into that, Shane said, “We’d like to give 5% of Albino Dragon to Worldbuilders.”

“Sorry?” I said.

“We’d like to give 5% of Albino Dragon to Worldbuilders.”

And then I just kinda sat there. I knew what he’d said, but I didn’t quite believe he’d said it.

So I asked. “Do you mean you’d like to give Worldbuilders a piece of the profit from this project? More than we already negotiated?”

No, he said. Then he explained again.

“Are you serious?” I asked.

Shane and Erik have built this company themselves with their time and energy, with their blood and sweat and money.

And they want to give a piece of it to Worldbuilders.

We couldn’t mention it on the kickstarter itself, of course. Because kickstarter projects can’t be directly associated with charities.

But yes, they were serious.

“And if we hit 500,000 before the end of the kickstarter,” Erik said. “We’d like to give you another 5%.”

It’s not often that I’m caught completely flat-footed and at a loss for words. But I was, I honestly was.

Eventually I kinda pulled myself together. “That’s really amazingly generous of you guys,” I said. “It’s amazingly kind of you. I’m so flattered, and I’m floored, and I’m stupefied. It’s one of the most ridiculously generous things anyone has ever offered me, and I don’t know how to respond.”

Then I paused and took a deep breath. “But maybe you want to think this over. Chat about it. Make sure it’s something you really want to do. We can talk about it some more tomorrow.”

And they kinda laughed at me. They explained that they’d already thought it over and talked about it. Which is why they were making me the offer now.

I nodded for a while kinda absentmindedly, getting my head together.

“If you let me tell this story on my blog,” I said. “Me and my people will blow the fucking roof off the last two days of this kickstarter. We will bring thunder and fury to your very door. We will shake the earth.”

They said they were okay with that.

So. Here is our 500K stretch goal.

500k

Now. Let’s be honest here. Are Shane and Erik being generous? Absolutely.

Are they being perfect, saintlike altruists? No. They’re clever folks. Really amazingly clever. Because with a single piece of outside-the-box thinking and startling generosity, they’ve brought me onto their team. I’m going to *so* many projects with them in the future. So many.

And you know what? I’m fine with that. Because they do awesome work.

This is the best sort of cleverness. The sort of cleverness where everyone is awesome, and everyone wins.

Now I’m not asking y’all to rush over and join the kickstarter. If you’ve already signed up, I’m not asking you to run over and increase your order.

But if you were thinking of picking up some of the new add-ons anyway…. Well, you can make that purchase knowing that an even larger portion of the money is going to a good cause.

And if you have a friend that loves NOTW, and you wanted to buy them an deck of cards as early Christmas present…. Well, you can rest assured that not only will that deck be as awesome as I can make it, but that the money is going directly to the artists. To the company they themselves own.

And if you wanted to twitter about this. Or talk about it on your blog. Or drop a link to this blog on facebook….

Well, I’d take that as a kindness. Because we have less than two days left.

And I’d really like to show Shane and Erik that they’ve made a good choice here.

Later space cowboys,

pat

P.S. If you have any questions about the kickstarter. You can ask them in the comments here. I’ll answer the ones I can. But tomorrow’s a busy day, and I’m flying out to Ohio for a convention.

So if some of the more kickstarter-savvy among you can help out with some answers too, I’d really appreciate it.

Also posted in being awesome, calling on the legions, Felicia Day, Jim Butcher, Neil Gaiman | By Pat137 Responses

Upcoming Events in Ohio and Cool News

So next week I’m going to be down in Ohio for a convention and a reading.

Here’s the straight skinny….

  • The Reading/Signing/Q&A.

The reading is Thursday the 13th at 7:00 at Beehive books in Delaware.

As with all of my events, I’ll show up, read some stuff, and answer any questions people might have.

And by “Answer questions” I mean that if you ask me a question, I will tell a rambling story that may in some way relate to the topic of your question.

Also, there will probably be some jokes. And maybe cussing. I also might sing.

After all that, I’ll sign books until everyone has as many books signed as they want to have signed. Books.

If you can’t make it to the signing, you might want to consider stopping by….

  • The Convention.

I’m GOH this year at Origins. It’s in Columbus, and runs from the June 12th to the 16th.

We’re trying something new at this convention. Since I’m Guest of Honor and all, we’re going to have a booth in the dealer’s hall.

That means that if you want to buy a Kingkiller t-shirt, you can swing by the booth and get one. Want a Draccus poster? You can swing by the booth and grab one. Set of Talent Pipes? Same thing.

Really, pretty much anything that normally shows up in The Tinker’s Packs, you can swing by the booth and grab it there with the added bonus of not having to pay shipping costs.

And it’s possible we’ll have some *new* stuff there that isn’t available at all in the store. Cool stuff. Secret-y stuff….

As always, proceeds go to Worldbuilders.

What’s more, I’ll be hanging out at the booth to sign books and meet people, too.

If you’re not normally a convention-type person, Origins does something pretty cool They offer a day pass on Saturday so people can come in and wander around the show. It costs just 10 bucks for a person, or 15 bucks for your whole family. You have access to *most* of the convention, and you get free run of the dealer’s hall, can play game demos, and stuff like that.

So even if you don’t want to hit the whole con, you could still stop by and see me at my booth, get a book signed and hang out for a bit.

Details about the day pass are here.

My Convention Schedule:

  • Thursday, June 13

11:00-12:00 – Crafting the Love Scene – Library Room B (C223)

1:00-3:00 Signing and hanging out at my booth.

  • Friday, June 14

12:00-1:00  Sexism: How Much is Too Much? – Library Room A (C222)

1:00-2:30 Signing and hanging out at my booth.

3:00-4:00 Q&A with Patrick Rothfuss – Library Room A (C222)

5:00 – 6:00 Signing and hanging out at the booth.

  • Saturday, June 15

11:00-12:00 – Writing the Trilogy- Library Room A (C222)

12:00 – 2:00 Signing and hanging out at the booth.

6:00-8:00  – Group Reading – Library Room B (C223)

  • Sunday, June 16

1:00 – 2:00 – Writing Your First Novel – Library Room A (C222)

2:30 – 4:00 Signing and hanging out at the booth.

Keep in mind I might be at the Tinker’s Pack booth at other times, but those are the times I’ll *absolutely* be available for signing books and whatnot….

Hope to see some of you there.

  • Cool News

d63a49ed41929b6344b0d0123be8f6ca_large(You might want to click to embiggen.)

My Kickstarter blew through the 160K stretch goal I mentioned on the blog earlier this week.

We crushed it, in fact. So soon you’ll be seeing a video of me singing a certain song.

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But there’s bigger news than that. We’re closing in on 300K right now, and we’ve put up and knocked off a *lot* of new stretch goals.

So if you haven’t looked at the Kickstarter in the last 24 hours, you might want to go over there and take a peek.

I’ll talk about that news in more detail in just a couple days.

Also, if you want to see Shane and I work on some of the art for the deck in a live video chat, we’ll be doing that tomorrow afternoon. Look for the hangout link on facebook.

pat

Also posted in appearances, conventions, The Tinker's Packs | By Pat38 Responses

Worldbuilders 2012: Epilogue – Part One

Generally speaking, my readers are a patient bunch.

For the most part, this is because you are gracious individuals. Intellectuals. The Geek Glitterati.

Those rare few of you who aren’t patient by nature, have been forced to learn this virtue waiting for my books. This is a service I provide free of charge.

Because you’re all gracious, patient human beings, it’s only in these last few weeks that a few folks have sent a few polite e-mails asking if we’ve sent out the prizes for worldbuilders yet.

And now, I’m happy to say that we have.

All the Prizes 2012 2

(You might want to Embiggen this.)

From left to right, we have Maria, Joyce, and Nicole (sporting the new Greysdale Mead t-shirt).

Then there’s Me, Amanda and Kat. I’m easy to spot, as I’m the only boy.

Unseen but not unloved is Nate, who took the picture. And Brett, who happens to be roaming the earth right now, trying to collect all the pieces of the triforce. Or something. I honestly don’t know what he’s doing, but I suspect it’s something like a vacation.

And honestly? He deserves a vacation. Everyone here does. Without these lovely people, Worldbuilders wouldn’t have happened. I would have had a nervous breakdown and lit everything on fire sometime around December 18th.

Of course it goes without saying that without all of *you* Worldbuilders wouldn’t have happened either. So you all deserve vacations as well. Take one. And if anyone gives you grief about it, tell them I said it was okay.

I feel like I should point out that what you see in the picture above aren’t even all the packages. That’s just the final batch we sent out Tuesday.

I would have liked to get these prizes in the mail sooner. But…. well…. things got a little complicated this year.

You see, up until this year, Worldbuilders has been something I banged together on my own with a couple people helping out.

The first year Sarah helped me. The second year (2009), I had an assistant to lend a hand.

In 2010 & 2011, I had an assistant and a half, and some other friends helped with packaging, e-mail, some of the bookkeeping….

But I was still trying to run it all myself.

I hope it doesn’t disillusion y’all to learn that I am not a great organizer. Worldbuilders worked, but things were pretty chaotic behind the scenes. This didn’t particularly bother me, as I tend to gravitate toward Chaotic Good anyway…

But every year Worldbuilders got bigger. And every year there was more to do. And every year I was a little more overwhelmed.

So this year I brought in people to run the charity. Smart, lovely people. People who could organize things. People who liked to make spreadsheets. People to answer the e-mail and run the store. People to package and talk to donors and take pictures and help me put together the blogs.

And I learned two things:

1. It’s awesome having enough help.

2. It takes a lot of time do things the right way.

We’ve got an inventory system now where we scan in books with a bar code reader. (Before we entered them into a spreadsheet manually.)

Now we can print out winner’s addresses on sticky labels. (Before we printed them out in Word, cut them out, and taped them onto the package.)

These thing are so nice, but it took us a while to get them all in place and running smoothly.

What’s more, we now have our own *building* now. For the last several years we’ve been running this whole thing out of an old student rental I bought on the cheap. Now we have space to spread out and grow. But it’s taken us a while to move in.

Plus, we had a lot more prizes to give out this year. A lot more books and a lot more winners.

Now, answers to a few questions.

  • How will I know if I’ve won?

A package will show up at your house in the next couple weeks. A springtime surprise.

Please keep in mind that while there were a lot of winners, there were also a lot of donors.

If you won one of the specialty prizes, like the favor ring, or my tuckerization, or the ARC of Stardust, I’ll be getting in touch with you over the next couple days. So if and unfamiliar number shows up on your cell phone, you might want to answer it.

  • Will you be posting up a list of winners?

Sorry. We won’t. It would be a violation of the winner’s privacy.

If the winners are okay with it, we’ll share what’s happens with some of the bigger prizes. Like the favor ring and the ARC of Stardust. But that will be their choice, I’m afraid.

If you’d like to take a picture of yourself with your prizes, you could post them up in the Worldbuilders Facebook Group so that everyone can gaze on you with envious desire.

  • What were this year’s final totals? How much did we raise?

 

For that information and much more, stay tuned. We’ve got a lot of cool news coming up….

pat

Also posted in Worldbuilders 2012 | By Pat69 Responses

Concerning Games, Torment, and a Sense of Play

Let me tell you a story.

Well, actually, let me tell you a story that consists of several stories. And it’s *about* stories.

This should not surprise anyone, really. This is what I do.

*     *     *

Back in 2009 I attended Gen Con as author Guest of Honor. It was one of my first GOH gigs, and at a convention I’ve been attending off and on for most of my adult life.

That said, I was still a pretty new author in 2009. I only had one book out, and had only been published for two years. People came to my signings and panels. I had fun. But honestly, I wasn’t a very big deal.

Wandering around the dealer’s hall, at one point someone came up to me and said, “What makes you so honorable?” When I gave him a baffled look, he pointed down at the ribbon on my badge that said. “Guest of Honor.”

“Oh,” I said. “I write books.”

“Oh,” he said. And walked away.

*     *     *

After taking a break from Gen Con for a couple years, I headed back in 2012. I wasn’t GOH or anything, and was mostly going to play some games and hang out with friends, including my new bestie Robert Gifford of Geek Chic.

But in 2012 I’d been published for *five* years. And I had *two* books out. I’ve hit #1 on the New York Times. I’ve been hugged by Felicia Day. I’m not really a big deal, but I’m certainly a bigger deal than I ever was before….

The difference was most notable when I walked around the dealer’s room. People would stop and say, “Are you Patrick Rothfuss?” And we’d stop and chat a little bit. One particularly memorable couple came up to me and said, “That’s the best Pat Rothfuss cosplay we’ve ever seen! The beard looks so real!” and asked to get a picture with me.

I won’t lie, it’s kinda fun. One of the main reasons I go to conventions is to meet up with my readers. My readers are lovely people.

Still, I was surprised at how *many* people recognized me. Artists, dealers running their booths. Catgirls.

On Sunday, a tall dark stranger came up to me and said, “You’re Pat Rothfuss, aren’t you?”

“Yup,” I said. We shook hands and I read his badge. “Nice to meet you Colin,” I gestured to the vast panoply of geekery around us. “How do you fit into all of this?”

“I write games,” he said.

“Role Playing stuff? Computer games?”

“Both,” he said. “I worked on Planescape back in the day…”

“The computer game?” I asked.

He nodded.

“Planescape Torment?” I asked.

He nodded again.

“You are fucking kidding me,” I said. “I was just talking to someone about Torment. That was one of the best games I’ve ever played.”

He looked at little surprised at this, “Wow,” he said. “I….”

“The narrative was brilliant,” I said. “It’s been ten years, and I haven’t known a game to come close to it.”

“Well…”

“I mean you had honest-to-god open-ended character development that was an integral part of the main narrative,” I said. “Nobody else has ever pulled that off as well. It was amazing.”

“It…”

“I still remember the interaction you could have with some of the NPC’s,” I said. “You actually had to be clever talking to them. You could offend them and piss them off. The writing was solid and smart. You had a branching narrative that still felt cohesive and engaging. I’ve never seen that handled so well except for maybe in the early Fallout games.”

“…”

“And the dialogue,” I said. “It was great. How the hell do you manage to write things like that? To keep track of all the different ways a conversation can go…?”

Eventually I shut up long enough for him to tell me he liked my books. We traded e-mail addresses, and he offered to show me what the dialogue trees looked like when you’re writing a computer game.

I was happy as a kid at Christmas.

*     *     *

A couple months later, in November, Colin and I chatted a bit.

“We’re going to be writing a game that will follow in Torment’s footsteps,” he said. “Good character. Good story.”

“I’m tingly at the very thought,” I said.

“Want to help write some of it?” he asked.

“Oh shit,” I said. “Yes. I’ve always wanted to take a poke a writing a computer game.”

“Cool,” Colin said.

“No,” I said. “I want to, but I can’t. I have to work on Book Three.”

“We don’t want you to write *all* of game,” Colin said. “Maybe just a side area. Subplot. A piece.”

I made a miserable noise. “I can’t.” I said. “My editor would be pissed. My readers would be pissed. I’m already behind schedule.”

“That sucks,” he said.

“Yeah,” I said.

I’m paraphrasing a bit, you realize. But the sentiment is dead-on. When I said “no” I felt like a kid who had to stay inside and practice the piano while all his friends got to go eat ice cream and have awesome sex on the moon.

Nate's illo

*     *     *

January 2013.

Colin: You sure?

Me: I really can’t. Revision is going slow. I should keep grinding away.

Colin: Fair enough. I understand.

*     *     *

March 5th

I bring in Colin McComb, Jerry Holkins (From Penny Arcade), and Veronica Belmont (From Sword and Laser) to talk about videogames and storytelling on Storyboard.

It ends up being one of my favorite episodes so far, probably because everyone is passionate and outspoken. Colin, Jerry, and Veronica all know so much more than I do on the subject, and that’s great.

(Sorry. It’s embedding ugly. Just click over to Youtube.)

Colin mentions the upcoming Torment game. They’re going to launch the kickstarter tomorrow. They’ve got a lot of great creative people on the project.

During the panel, I get a little crotchety about modern games. I make some noises along the lines of, “Video games are pissing away the storytelling opportunities available to them. There’s bad writing. Foolish mistakes. When I was a kid….”

Jerry steps in and says, “We’re at the helm now. If we see these things we don’t like, it’s our fault. […] We can’t just point at it and expect the universe to fill it.”

It’s startling to hear. But he’s right, of course. I know he’s right.

*     *     *

March 6th

InXile launches their kickstarter for Torment: Tides of Numenera.

ca7e8489a13f74aa7858d6675437b0f8_large

They raise over $2,000,000 in less than a day. It seems like I’m not the only one who remembers those old games fondly.

*     *     *

March 7th

I realize the story I’m trying to write for an anthology isn’t working out. It’s my second attempt to write a story to fill this obligation I agreed to more than a year ago. I’m months overdue, and I feel like an asshole.

I need to get this story done and out of the way so I can get back to working on book three.

Though honestly, those revisions aren’t going that well either. It feels like a grind. It’s going slow.

*     *     *

March 10th

I’m at the Tucson Festival of Books, eating Pizza with Sam Sykes, Kevin Hearne, and Diana Gabaldon.

Sam Sykes says, “We’re at our most creative when we’re at play.” Then he tells a story about a famous director who would send people home for the day if they were taking their job too seriously.

And he’s right, of course. I know he’s right.

*     *     *

March 11th

Coming home from Tucson, I think to myself, “Fuck it. When I get home, I’m going to start a new story for that anthology. Something fun.”

*     *     *

March 12th

I decide I’m going to write a story about Bast.

I have no idea what the story will be about. I have no plan. I have no plot in my head. Honestly nothing.

When I teach, I stress that writing is not merely a communicative process. People think writers are effectively engaging in transcription. We have something in our heads, and we just write it down. That’s how people think stories happen.

But that’s not how it works. Writing can be communication. But most of the time, writing is a generative process. The story comes into being as it’s being written. It’s about discovery. Assuming you have to know what happens before you sit down to write is a rookie mistake.

So I sit my ass down. I decide I’m going to take my own advice. I’m going to write even though I have no plan. I’m going to write and see where it takes me.

I’m going to be irresponsible. I’m going to play.

At the end of the day, I’ve written 4,500 words.

*    *     *

March 12-16th

I write 16,000 words. Good solid words. That’s not even counting the crap I trimmed out and threw away. I finish the Bast story except for one or two small scenes. It will be a great fit for the anthology.

I feel great. I’m excited about writing again. I think about revising book three and it sounds fun. I want to get back to it.

If you don’t know how much 16,000 words is. Let me put it in perspective for you.

If I wrote 16,000 words every week. By the end of the year I would have produced over 800,000 words of text.

That’s twice as long as The Wise Man’s Fear.

If I can maintain my sense of play. I could easily write a book a year.

A book a year *plus* all the other things. Fun little stories. Poems and songs. Maps.

Games…

*     *    *

March 17th

I call Betsy, my editor. She’s glad to hear the writing’s going well again.

She’s not surprised that a fun side project has helped refresh me. She’s knows how writers’ brains work. She knows more about it than I do, actually. That’s her job.

She’s a great editor.

*     *     *

March 18th

I send Colin an e-mail. Then I decide to call him, instead because I know we’re getting down to the wire.

“Do you still want me?” I ask. “I know it’s kinda late.”

“We’d love to have you,” he said. “We can add you as a stretch goal.”

“How much writing are we talking about here?” I ask.

“Maybe 10,000 words,” Colin says. “More if you like. Less if you need it to be less.”

“Could I maybe help with some of the character arcs too?” I ask. “I’m pretty good with character. You could use me as a sounding board if nothing else, and ignore me if you think I’m being an idiot.”

“Um…. let me think,” Colin says sarcastically. I can hear the smile in his voice. “A chance to chat with you about stories and character development. I think the answer to that is…. yes. “

I want to for so many reasons. But still, I hesitate.

“We’ll pay you of course,” he says. He names a number. “I could get you more, if you need it.

“That seems fair,” I say. “I don’t want to put the squeeze on you.”

Then a knee-jerk instinct kicks in. “However…” I say in my best used-car salesman voice. “I do run a charity….”

“You mean Worldbuilders?” he says.

“Oh,” I say, pleasantly surprised. “You’ve heard of it.”

“Of course I’ve heard of it,” he says.

“Well,” I say slowly. “This year we started accepting corporate sponsorships….”

“I can make that happen,” Colin says. “I’ll talk to the boss, and one way or another, we’ll make it happen.”

“Okay,” I say. “You’ve got me.”

 *     *     *

So there you go. Pretty soon, within just a couple of hours, they’re going to be announcing my involvement in the project.

You can go and check out the Kickstarter over here.

I’m not going to lie. I think it’s going to be an awesome game, and I’m not just saying that because I’m writing a piece of it.

If you’re on the fence, here are a couple reasons to consider jumping into the kickstarter.

1. If you’re planning on buying the game eventually, it’s cheaper to buy it now.

2. If you know you’re going to want to try it later, chipping in early means they’ll be able to make it an even better game. More development money means more content.

3. If a healthy number of my readers rush over and jump onboard, I get to look kinda cool to the developers. They’ll think things like, “Oh, maybe we didn’t make a horrible mistake bringing that Rothfuss guy in.”

4. You have to give these guys credit for supporting Worldbuilders. That’s mighty damn nice of them.

5. This is the first step in my extended master plan. If this goes well, it means we’re *much* more likely to see a Kingkiller game. More importantly, a Kingkiller game I’ll be able to have a direct hand in. Personally, I think that would about a thousand flavors of awesome.

Later Space Cowboys, I’m off to sleep. I’ve got a story to finish tomorrow….

pat

Also posted in concerning storytelling, side projects, Stories about stories., Tales from the Con, The Story Board, video games, videos | By Pat152 Responses

The Adventures of the Princess and Mr. Whiffle

Those of you that have been around for a while probably already know about the picture book I did with Nate Taylor a couple years back: The Adventures of The Princess and Mr. Whiffle: The Thing Beneath the Bed.

The book was published back in 2010, but it’s been out of print for a long while. With the exception of the few copies we’ve had up in the Tinker’s Packs, people haven’t been able to get hold of it anywhere….

But now it’s being re-released in paperback. It’s got a new cover and everything….

They’re also doing a limited edition with a color version of the old cover, too.

[Edit: this limited edition version has a color cover. Just like I said above. Just the cover is color. Not the whole thing.]

What’s really interesting to me is that Nate (who did the coloring here) obviously thought of her dress as pink, whereas I’ve always thought of it as blue.

The new versions of the book have an new author’s note from me, if you’re into that sort of thing. But better than that, they have pages of Nate’s original concept sketches with both of our handwritten notes all over them. It was really neat for me to see those again after all these years….

Best of all, the folks at Sea Lion books are kicking a portion of all the profits raised from the sale of the book toward Worldbuilders this year. To start off, they’re donating 10% of each sale toward the fundraiser, but if they sell enough books, they’ve agreed to boost that percentage up to 15% 20% or even 25%

Personally, I think that’s really cool.

So. If you’d like to get a copy and help out Worldbuilders at the same time, you can pre-order it directly from Sea Lion over here. (The limited edition color-cover version is currently on sale, too.)

You can order it from other places, of course, but if you pre-order it there, then Sea Lion makes more money on the deal. Which means that Worldbuilders makes more money. And, in the interest of complete honesty, Nate and I get more money too.

Fair-warning: the pre-order sale will be done pretty soon, as the books will be shipping before Halloween.

Also I’m not sure how quickly the limited-edition color ones will sell out. The limited copies of Unfettered sold out pretty fast after I posted up the link….

Just so you know,

pat

Edit: A few more questions that Sea Lion noticed in the comments below and has asked me to answer.

1. The limited edition *will* come with the “This Shit is Not For Kids” sticker.

As always, I feel a slight twinge about this sticker, which on casual inspection makes my book look like a Caldecott Award winner. But then I remind myself that any parent that buys a book for a child based on an award sticker they don’t even read, deserves what’s coming to them.

2. The limited editions will still be for sale after Halloween, but they won’t be on sale. That’s just for the pre-order.

 

Also posted in Nathan Taylor Art, side projects, The Adventures of The Princess and Mr. Whiffle, Worldbuilders 2012 | By Pat54 Responses

The 2013 Fantasy Pin-up Calendar: Announcing our Authors

Last year, as some of you might remember, I accidentally published a calendar.

We did it as a fundraiser for Worldbuilders, and it fit in with our book-centered geekery pretty well because each month featured a pin-up based on a classic literary figure.

Like Mark Twain:

Lewis Carrol:

Or Nathanial Hawthorne:

At some point while working with the artist, Lee Moyer, we ended up discussing how it would be cool to do a similar sort of calendar, but with more modern authors.

Maybe even doing it with some of the more popular authors that write in the genres we love.

Maybe we could even do it with, say, some big-name fantasy authors.

So I made some phone calls. Lee did some sketches. And almost before we knew it, a bunch of amazingly generous fantasy authors had agreed to help us raise money for Worldbuilders.

Up until now we’ve kept a pretty tight lid on this project. But now it’s time to show off the cover and announce the authors that are involved.

Take a look:

You really need to click on that to see the bigger version. If only to read the names more clearly.

Seriously. Look at that. Gaiman AND Pratchett AND Harris AND Martin.

And Ray Bradbury. The man himself. He agreed to be a part of this not long before he passed away.

Really, there’s no names in there that aren’t big names. I’m solidly geeked about everyone involved.

This is all we’re showing off for now. Just a bit of a teaser. You’ll see some of the finished pin-ups in the weeks to come, and we won’t be shipping them out until November. But I wanted to let everyone know what was coming for a couple reasons….

  • A heads-up to retailers.

Do you run a bookstore or some other geek-friendly business? Do you love things that are awesome? Would you like to sell copies of the calendar and help make the world a better place?

If so, drop us an e-mail at:

questions [squiggly at sign] worldbuilders.org

We’ll make it happen.

  • A chance to pre-order.

You can pre-order your copy of the 2013 calendar right now if you like.

We’re even offering a special pre-order deal. If you order 2 or more calendars, you’ll get a $6.00 discount if you use coupon code PINMEUP.

Also, we’re shipping calendars out in the order they come in, so ordering early means you’ll get your calendar sooner.

But you need to remember that this is a pre-order.

Amanda’s Edit: Good news, everyone!  We’ve extended the pre-order to last through November 3rd, so you’ve got more time to get in your order!

Calendars won’t start shipping until early November.

Still, if you’re interested: you can head over right now and order copies from our online store: The Tinker’s Packs.

Later Space Cowboys,

pat

Also posted in being awesome, cool things, Worldbuilders 2012 | By Pat50 Responses

And the Winner is….

Many of you already know that my editor, Betsy Wollheim, was nominated for the Hugo Award  this year. If for no other reason than I talked about it on the blog a couple times.

Guess what happened this Sunday night?

She won.

Thanks to everyone who voted for her, spread the word, or even quietly rooted for her from the sidelines.

The only downside? I wasn’t at the award ceremony. Because I’m an idiot.

You see, I *was* at Worldcon, and I assumed the Hugo Awards were going to be on Saturday night. So when Scott Kurtz and Kris Straub invited me out to Seattle to be on Kris and Scott’s Scott and Kris show on Sunday night, I said, “Sure.”

So while my editor was winning her Hugo. I was in Seattle, catching the tail end of PAX and doing…. well… this:

More details about the show, and a transcript of the Kris’s fanfic are here.

And I’m not saying the show wasn’t fun. Because obviously it was.

And I’m not saying that I didn’t enjoy getting to meet Johnathan Coulton out at PAX, because I did. I super did. And I found out he’s read my books, which gives me a happy.

And I’m not saying I didn’t enjoy being in Seattle, visiting the Geek Chic headquarters, having a great signing at the University Bookstore, and having some amazing Thai food.

I’m just saying I wish I could have been there to see the look on Betsy’s face.

More blogs are coming. Big announcements. Cool news.

Stay tuned.

pat

 

Also posted in awards, fanfic, videos | By Pat28 Responses
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